Monday, 27 July 2015

Mk IV Horus Heresy era PLASTIC Space Marines!

WOW... The rumours where true...

A Titan Story - Part 7

I've finally made some progress on painting the Titans...

Its only been two years...

Nothing like a tournament to get the motivation humming. 
I ended up going with Legio Crucius, or the Warmongers over Fire Wasps. Something a little different, plus the legion has sworn pacts of fealty to Imperial Fist and one or two other Space Marine Chapters... to be continued

Thursday, 23 July 2015

The Pro's and Con's of Age of Sigmar

So I have been spending more than enough time mulling over the new Age of Sigmar. It has a lot going for it, but in saying that, it also has a lot not in its favour.

I have attempted to make a list of my personal pro's and cons as I weigh up investing in this new game, or look else where.

I post this in the hope it may help some other people decide, or even help me decide.

So first up, the models:

Very technically good sculpts are dynamic and simple to assemble
New ideas refresh the stale WHFB setting
High Fantasy setting as opposed to Low Fantasy enabling much more scope in design
Scale - larger models allow for easier painting and application of advanced techniques
Round bases allow better positioning of models and conversions
New Aesthetic and new Sigmar faction (my personal taste is it has grown on me)

Scale - new larger scale will make existing models look small by comparison
New models look to be more expensive per unit
Square bases and round bases mixed together look odd - will need to re-base old range eventually

Next up is the rules:

Simplified ruleset - no longer 150 pages to sift through for rules
Individual warscrolls - everything you need to use a unit in one place
Everything has new rules which should help make all things on a level playing field
More versatile formations - without ranks you can create squares, arrows, shield walls etc
Unrestricted movement means more terrain and more terrain influence

No points - the obvious one
No balancing system - balancing dosn't have to be just points. Think rare/core %
The dumbing down of the rules. There's simple, then there's dumb.
No more ranking of troops. It was and is a draw card for some.
Less tactical movement - charges in any direction and no facings hurt the game
No interaction between models - I don't care if you are the best swordsman in the world, I still hit you on 3's...

And last but not least, community:

Opportunity to grow the fantasy community
New players
Several of my 40k friends have been eyeing up AoS
Grumpy existing community - Much rage, many quit

Grumpy existing community - Much rage, many quit
Tournament scene is getting massive shake-up 
Most likely less players initially, time will tell us if player numbers increase.

This is just a brief list that I have come up with, and no doubt there are many more reasons to add.

In the end, my conclusions are the model range and scope of the "hobby" side has dramatically increased in its attraction. There is much more freedom and less requirement to paint up 40 or 50 executioners or Savage Orcs just to field a functional list. I find there are far more positives on in the hobby side of things than negatives, and am looking forward to an opportunity to model themed tables to suit the new expanded universe

On the rules front however, I am sadly disappointed. I like a challenging game and regularly play tournament games. I find to enjoy these games I need a structure to build under and have always shy'ed away from systems based on ambiguity (like panel/peer comp). The simplicity of the rules is a great concept, but the execution has a lot to be desired. The lack of model interaction is a real downside, and the absence of strategic moving is a major change. Sure there are some tactics that can be employed in the movement phase, but its reduced to gimick's like dragging neighboring units into combats and shield walls, the former more a result of poor rules writing. Its just too hard to organize a simple game let alone a tournament.

However there are many people/communities (including myself) that are revising the current rule set to make it more viable as a game.

But the community is the hardest one to judge. The NZ WHFB tournament scene has reacted poorly to the new game system, and it dose not yet seem to have made any inroads. In saying that, we are yet to see if new players will be attracted. 

So I am currently 50/50 about this game. Its a wait and see kinda deal atm.

Wednesday, 22 July 2015

All your base belong to me - GW releases AoS bases

Games Workshop will be releasing all the odd shaped bases this weekend for pre-order that match up with my basing chart.

It includes:
45x75mm (46x75mm)
90x50mm (90x52mm)
32mm (100 pack)
25mm (100 pack)

I will be updating my chart to version 2 to include the specific sizes and change a few to more suitable bases specifically the 90x52mm size for previous Monstrous Cavalry models on 50x100

Thursday, 16 July 2015

Amazing new AoS scenery spotted

Somebody has their hands on some of the new unreleased scenery kits from Games Workshop for Age of Sigmar

The terrain and models so far for AoS have been outstanding. Now all we need is 2nd edition rules set to clean up the current mess...

Wednesday, 15 July 2015

Latest Rumours and Pictures from Age of Sigmar

This weeks Age of Sigmar leaks look towards revealing some more of the lore...

So it is indeed the Great Horned Rat that has ascended to become a true fallen God

And the Prince of Chaos, He is missing, his throne left vacant...

I never trusted those Dwarfs. Greedy little buggers...
But aparently they finally get some sort of cavalry. They ride Lava Beasts now...

The contents page of this weeks AoS Campaign book.

And finally some pictures of the new scenery frames. Note how they are in frames, and not cut out, indicating they are cast by GW themselves and not the cheap China stuff